Sonic Frontiers Is Going To Add A Ton Of New Content

By Jason Collins | Published

Sonic frontiers

SEGA just outlined the content roadmap for the averagely-mixed reviewed Sonic Frontiers, effectively putting its game in the same basket as Cyberpunk 2077 and Marvel’s Avengers. Admittedly, these games don’t have much in common, except that they’re all considered failures at launch, prompting their respective publishing companies to issue additional content, not to enrich the current one, but to amend for a botchy launch. Unfortunately, Sonic isn’t the only one who has suffered at the hands of its publisher; Gotham Knights have suffered too.

The DLC roadmap for Sonic Frontiers was publicly revealed yesterday on Sonic’s social media, announcing three big updates for the recently released gaming title from SEGA’s messy kitchen. These include a variety of features that are supposed to make the game more fun, and SEGA plans to make all three updates entirely free of charge for all game owners, though it has announced that the contents and names of the aforementioned updates remain subject to change, as reported by Destructoid. We can only hope that players won’t have to restart their progression like the last time.

The first update for Sonic Frontiers SEGA had to apologize for will introduce a jukebox and a photo mode to the game, which will presumably introduce soundtrack customization within the game, as well as capturing all the great action shots. The second update is scheduled to drop around Sonic’s 32nd birthday, which falls on June 23, 2023, so it’s safe to expect that the update might drop sooner if SEGA planned some sort of celebratory event to commemorate the Blue Blur’s birthday and the fact that they haven’t released anything for his 30th anniversary.

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The second update is supposed to introduce more open zone challenges and new Koco to find, allowing Sonic to further increase his speed and maximum ring count. And lastly, the third update, and the nightmarish reality of every gamer older than 25 — more content. Don’t get us wrong, more content is great, but only after you’ve already released a great game, something that Sonic Frontiers struggles to become. Dropping additional content that is meant to redeem the game and its numerous technical and narrative flaws doesn’t really count as a successful release.

Unfortunately, Sonic Frontiers isn’t the only game that received such treatment from its developer/publisher, begging the following question: why release the game officially in the first place? Why not keep in in the Early Access stage, and have the fandom do most of the thinking for you, SEGA? Just look at Baldur’s Gate 3; it’s in a 3-year-long Early Access and still one of the highest-selling games on Steam, despite lacking four-fifths of its content.

It would seem that SEGA has big plans for Sonic Frontiers, and we can all hope that the upcoming updates will make the game less divisive and a little less complicated and slow to start. With that said, despite its numerous shortcomings, Sonic Frontiers remains a fun game to play, especially for returning Sonic players that were previously disappointed by the lacking installments in the franchise.