One Of The Best RPGs Is Finally Getting A Sequel

During a livestream event that took place yesterday, Capcom had announced that a long awaited sequel for one of the best RPGs is finally happening.

By Jason Collins | Published

This article is more than 2 years old

capcom dragon's dogma 2

Capcom has finally made an official announcement regarding Dragon’s Dogma 2, the sequel to the publisher’s successful Dragon’s Dogma action hack-and-slash RPG from 2012. The sequel was announced by the original game’s director, Hideaki Itsuno, during the 10 Years of Dragon’s Dogma live stream that took place yesterday. However, Itsuno also disclosed that the game is being built from the ground up, considering that the studio decided to change game engines.

According to IGN, Dragon’s Dogma 2 is finally in development after a decade-long waiting period. Admittedly, the past ten years weren’t blank, considering that enhanced versions and ports of the game were launched, but the official sequel to the 2012’s original remains elusive to this day. Unfortunately, the information regarding the upcoming game is virtually non-existent, and apart from knowing that it’s in active development, no other details about the upcoming game are known.

Except for one key aspect that Hideaki Itsuno shared with the viewers: instead of using the upgraded version of Capcom’s proprietary MT Framework game engine, which powered the original game, Dragon’s Dogma 2 will be powered by the new RE Engine. The former was also used to power games like Dead Rising, Lost Planet: Extreme Conditions, and Lost Planet 2, and its offshoots were used to power Nintendo Wii and PlayStation 3 titles.

The RE Engine is the successor of MT Framework, and gamers mistakenly refer to it as Resident Evil Engine, as it was used to power Resident Evil 7: Biohazard, which recently put Sony in a less-than-graceful position with the fandom over limitations to the title’s PS5 upgrade. The RE Engine was also used to power the fantastic Devil May Cry 5 gaming title and the upcoming Street Fighter 6, which has a new and never-before-seen in-game feature. But what does that mean for Dragon’s Dogma 2?

Well, Capcom’s improved engine has better anti-aliasing and volumetric lighting capabilities, as well the functional use of photogrammetry that aids high-quality asset creation. Not only that, but it also makes for faster animation and has an improved physics simulation option which allows for more realistic debris. Considering that the engine was also used in Resident Evil Village and Capcom’s intended use on the announced remake of Resident Evil 4, it’s safe to assume that the upcoming Dragon’s Dogma will be a visual delight.

We can expect high-quality gaming fun from the upcoming Dragon’s Dogma 2, considering the name attached to the game. Hideaki Itsuno is best-known for his work on the Devil May Cry franchise, as well as Power Stone, Street Fighter Alpha, and Street Fighter III. Dragon’s Dogma is the game director’s brainchild and the game he wanted to make since his school days but was limited to the technology of the time. Sound a bit like Hideo Kojima’s latest statement regarding his newly founded partnership with Xbox. As stated before, details about the upcoming Dragon’s Dogma 2 are as scarce as they could ever be, but the choice of the game engine is bound to provide visuals that can match the scope and grandeur of a narrative created by Hideaki Itsuno.