X-Men ’97 Causes Millennials To Lose Their Minds With Greatest X-Men Video Game References
The most recent episode of X-Men ā97 had Jubilee celebrating her 18th birthday in the worst possible way: trapped (along with Robert de Costa) in a video game designed by the interdimensional despot Mojo. The showās recreation of video game aesthetics and boss fight logic is great, but for Millennial fans of these merry mutants, this episode provided more X-Men nostalgia than ever before. Thatās because it has nonstop Easter eggs for the X-Men games of the 90s that fans were constantly playing (when they werenāt watching those Animated Series VHS tapes from Pizza Hut, that is).
The Iconic Genesis Game
The first Easter egg is the Motendo, the fictional video game system this X-Men ā97 episode is named after. Despite the name being a portmanteau of āMojoā and āNintendo,ā the system is clearly modeled to look more like the Sega Genesis. That was the system that brought us the first truly great X-Men home console game, and if you look closely, the cartridge in Jubileeās system is a replica of the old Genesis game.
Final Boss Magneto
Our next major X-Men ā97 Easter egg is when Jubilee and Roberto arrive at Mojoās āfavorite level:ā Asteroid M, once used as an outer space base by Magneto. Asteroid M had previously appeared in the 1992 X-Men: The Animated Series, but the way it is portrayed here is made to look like the Asteroid M level from the X-Men arcade game. Magneto is the final boss of that game, and the version Jubilee fights onscreen replicates some of his video game fight moves (particularly that annoying magnetic shield).
Beat’Em Up Sentinels
As you might expect, there are other references to this killer arcade game in the X-Men ā97 episode, but they are a bit more subdued. For example, Jubilee and Roberto fight human-sized Sentinels, a staple villain from that old sidescrolling beatāem up. When Roberto is dying, his skin begins flashing; the same thing happens to bosses in the arcade game (though this video game trope is certainly not limited to only this title).
Welcome To Die
X-Men ā97 also includes some other references to Magneto from the arcade game. This includes the cartoon recreation having red eyes; in the arcade gameās intro, we see the mutant villainās eyes briefly flash red. The cartoon boss fight also has him imploring Jubilee to ābow before the lord of magnetism,ā which (combined with the over-the-top line delivery) is almost certainly a reference to the arcade gameās bad translation where he calls himself āthe master of magnetā (still not as bad as an earlier part of the game where tells our heroes āwelcome to dieā).
X-Men Legends Easter Egg
One detail that may be an Easter egg or just a fun coincidence in this X-Men ā97 episode is the design of the extra life that Jubilee gives to Roberto. The color isnāt exact, but the design looks a lot like the save points in the X-Men: Legends games. Notably, you can also use those save points to revive fallen X-Men, which is exactly what Jubilee does for Roberto.
Mojo Is Awesome
Ironically, one of the most obvious game references in this X-Men ā97 episode isnāt really an Easter egg, though youād be forgiven for thinking so. Mojo appears as a final boss coming out of an arcade game, but if you look closely at the cabinet, it doesnāt match the design of the original arcade game or the recently announced X-Men ā97 compilation announced by Arcade 1Up. The available players donāt match the original arcade game either, but it does look like six people can play at the same time, which was a notable feature of some versions of the arcade classic.Ā
Filled With Video Game References
As you can see, this X-Men ā97 episode was absolutely perfect for those of us who grew up with both The Animated Series and the iconic X-Men games of the ā90s. Before anyone shoots any fireworks at me, Iāll be the first to admit that there were probably some more subtle Marvel Easter eggs that slipped by, and Iām sure Iāll enjoy them on the first of my (sure to be many) rewatches. If you caught something I missed and get riled up enough to start writing some angry comments online, though, Iāll tell you the same thing that the original X-Men game on Sega Genesis told players: that itās time to āreset the computer nowā and touch some non-16-bit grass.